Follow that around until you can descend to the lower catwalk, then keep going until you reach a fork. This is a spiral staircase. Here's the catch: count each pillar you're stepping on in order, as it will make the next solution easy to describe. You can walk on the moving gears there to proceed to the door just past them, but it's a one-way trip due to the gears' movements. That's a dead end, but you need to keep going along the eastern road. The northeast one takes you to a giant Psy Crystal that won't shatter when you use it. Ride the other gear, and shove your Zol platform up. Climb the stairs to your left, and follow the path around. Climb down, go east, and you climb another chain to get to a treasure. Golden Sun: Dark Dawn Walkthrough ... Te Rya Village Teppe Ruins Belinsk Border Town Port Rago Saha Town Kolima Village Phantasmal Bog Kolima Forest Talon Peak Belinsk Belinsk Ruins Belinsk revisited. Finally, cast Move to shift the right box stack down two tiles and left one tile. The "tip" of the pyramid, two boxes adjacent, can be stepped onto from the ledge. From there, you can go up the little ramp, hop to the Zol platform, and hop to the chest. Golden Sun: Dark Dawn - Djinn Guide . Isaac's cabin is on a plateau that is part of the new highlands raised up by the Golden Sun. Now, you can hop on the nearby log to go around the box stack and into the newly exposed archway. From there, just head east along the grass, and you will come to a road curving south on greener grass. Goma Plateau To get the treasure, this is what you need to do... Visualize that, given the shape of the pillars when you first enter the room, they are in three rows: three pillars are in the top row, one pillar is in the middle row, and two pillars (the ones in the bottom-left corner) are in the bottom row. This is section 9.5 as well, just on the other side. You'll be right beside the silver ball now. Then, follow the upper catwalk south. Though no specific force drove them together, the Beastmen gathered in Belinsk, and became the city's populace, while Volechek became their leader. You've come to another big room, and this one has a bunch of exits along the north side; 11 to be exact. The Zol platform will have reset, and you're to the right of it now. Climb the stairs, shove the box stack off the roof, then return to the ground the same way you came. The tricky part here is that, for all intents and purposes, your white statue is on ice. Part 1; ... you'll need to trace your way to where the Belinsk inn is, then walk east and get onto the walls. First, hop to the main area, but immediately hop off on the west side to grab a treasure before returning to the central area here. It is a very large and heavily fortified city that is noteworthy for being populated almost solely by Beastmen. Golden Sun: Dark Dawn Walkthrough = Part 1 Part 2 Part 3 Part 4. ... Golden Sun: Dark … Eventually, you'll hop your way across and ride a gear down to the floor level. His other major attack is to hit three or all four of your party with slightly below moderate damage, but Karis's best heal can offset that easily. After that, take the cart back and jump off the ledge. This one is a singular room. Prior to being visited in Dark Dawn, Morgal was ruled by Sana, and beastmen were oppressed. He'll hop over to a different platform, at which point you need to cast Crush again to lower his pillar. Golden Sun: Dark Dawn Walkthrough. First, hop across the wooden platforms to get to the east side of the lake. Hop right from the raft, and you can climb a ladder to get to the docks. Follow the ledge around, and shove the moveable pillar into the water. That's the main attack you need to watch out for, and if he gets a little too frisky with it, you might need to switch one of your attackers to healing duty for a turn. Exit out the east side there, and your Djinni will be nearby, except he's blocked off by some sandbags. The gate itself is closed, but you can go through a side arch. Once you have Gears, head further west past the nearby bridge and circle around to the bottom of the island where you'll find a cave. You'll eventually get to a silver ball, and a simple cast of Fireball will start up another vase outside in the main gear room. From the starting ledge, hop to the right, and you'll find a raft. Belinsk Opera House is a location in Belinsk, introduced in Golden Sun: Dark Dawn.Its main game purpose is after the activation of the Luna Tower and the Grave Eclipse Occurs. Hop on it when it comes around, then hop off when you can. Your character starts by automatically shoving a box stack into the dry dock. After the Grave Eclipse occurs, you should explore Belinsk before you get on the ship. You can pick up a treasure, and continue on the path. Then, you'll need to walk on the moving gear that will take you to the right, so you can sneak up behind the Zol platform and shove it to the left. To get the treasure, you only need to switch the three pillars that are in the top row. You also have four holes in the ground, extending northward from the center. From the pillar, retreat a bit and bear south, and you'll see some tiny platforms in the abyss. Her main thing in the opening rounds is to cast Stun-causing attacks. Talk to them all, then try to leave the city to trigger a cut scene. This will open up a path into a dungeon called the Belinsk Ruins. It's deceptively linear: at any given point you can only hop to one other platform. To counter this, start the fight by putting Gears to sleep. There are two other exits here, one to the northwest, and one to the northeast. Hop on the new vase you just made when it comes around, and ride it until you can hop off. ; #6 is in the north-center, #1 on the far west, and #11 on the far east, and call the section numbers by door as well until we're out of here. Just before entering the palace, they meet with Sveta, who plans to lead them to the palace. Things get a little wacky here, because we're going to start dealing with altitudes. If anyone gets stunned, you'll want to have one attacker either cast Psynergy or burn an Elixir to offset the ailment. In Dark Dawn, Matthewand his party enter the Ruins, with the goal of infiltrating Belinsk's castle to rescue the Sanan princess, Hou Ju, and the pirate Eoleo. Cast Growth on it, then ride the gear to your left so you can get out of this room. After the cut scene, read the monolith, and a few statues will stand in the center of the room. Ride it, hop off when you can, and you'll enter the #8 door. ... Belinsk after the Luna Tower activates and before fighting the monsters in the Belinsk Docks when the eclipse occurs. Shove the left statue onto the left (sun) tile, and the right statue onto the right (moon) tile. Cast Whirlwind on the Zol platform to get it levitated, then climb the ladder just to your left. Although there are several places to visit (and stocking up on new gear is always useful), your target here is the band that's playing in the plaza. In there, you can climb a ladder to the roof. Return to the mine cart from here, flipping the first lever that you come across on the way back. Published: Jan 12, 2011. From there, go south, and you'll be back in the city. Part 1; ... Blados and Chalis Belinsk revisited Walkthrough Part 4 Champa Passaj Tonfon Yamata Harun ... Golden Sun: Dark … Follow the road, and eventually you'll find a fork in the road, one leading west, and one leading northeast. You're in a series of rooms here connected by a couple halls. Golden Sun: Dark Dawn Walkthrough & Strategy Guide. You're back in the main gear room. Cast Move to get the box stack into the water (straight to the south), then head down the big stairs to get to the docks. Cast Crush on the bottom-left pillar, and this will cause the pillar in the bottom-right to rise. Okay, what's going on here is, when you cast Move on your white statue, he'll walk in a given direction until he hits something (a wall or a dark statue), then swing his sword forward. Ride the gear on your left to escape the mini area, then go south. Okay, now cast Crush on both pillars. However, your first stop needs to be Kolima Village, because there is a musician there hanging out. Go west, then shortly thereafter keep your eyes north. Considering how much these two jerks have been hounding you since you first saw them, it's definitely time for a little payback. +9 +4--+2 +1: Kolima Junction: Pincer: Pinch enemy to drop its Resistance. Coming out to the world map, you've got a lot of land to work with. This is considered a dungeon and features limited combat, but it's pretty small and you won't be in much danger. For Golden Sun: Dark Dawn on the DS, GameFAQs has 14 guides and walkthroughs. Published: Jan 12, 2011. The next volume of the Sun Saga is in the shelf to the right of the stairs, while the treasure chest contains an Assassin's Dagger. He'll be near the north exit (the one that goes into Kolima Forest), and merely talking to him will send him on his way. Remember that door I said was ultimately the #2 door? See, Chalis doesn't start healing until she or Blados is almost dead, and she's not that great of a supporter either. Either way, as I said, Blados is the real threat: once he's down, killing Chalis is just inevitable. You open this dungeon with a linear path that leads to the left. One point of interest is a dock where you can pick up a Djinni. You'll see a large octagonal icon representing a city, and that's your target. Keep going along the path and go left at the first opportunity, and you'll descend to the lower catwalks. Just head back on the lower catwalk and bear left so you can cast Grip on the spire in the main path. Go west here (around the stairs), and you'll bump into a guy named Briggs, who is the ship's captain. Retreat a few steps and you can hop to the steps. Eventually, Blados will go down: he's got about 1500 HP, way less than the Mountain Roc but with a bit more defensive strength that hurts your attacks. Part 1; Part 2; Part 3; Part 4; Belinsk / Belinsk Ruins. Head back up the stairs and slide down off the roof. To do this, it's pretty simple. Before leaving though, there is a Djinni for you to grab. Coming out to the world map, you've got a lot of land to work with. Ride it south, then hop south for a treasure. From there—it will be the fifth gear your feet touch—you can hop to the southern ledge. Then, walk west to the end of the path. The idea here is that you'll move your white statue forward to try to attack the "dark king.". Ride the gear until you can hop off on the right side, then take the path north and you'll go through the #7 door. Exit Kolima Village, then head back to Belinsk. Go back out now. So you have to send your white night around the field in a bizarre path to kill the statues correctly so they can't retaliate. Finally, shove the Zol platform right and up, and it will be in position. Follow that path to another Mercury Djinni. Follow the lower catwalk all the way back around until you're on the upper catwalk again. Climb the ladder, follow the ledge east, then exit out the southeast room. From there, you can hop to the Zol platform, and then further on to the door beyond. One final vase. As the son of Briggs, who is considered the leader of Champa, Eoleo … We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. The next room is comprised of a couple ledges that are surrounding gears. Cast Douse on it, then go west around the wooden platforms. You'll pass over the ship, and you can descend another set of stairs. Like before, grab the chest, move the pillar one tile, then go back. The northwest one takes you to a dark room with a torch. In the exact center of the room—straight north from where you entered—is a monolith and two pillars than can be smacked with a Crush spell. Golden Sun: Dark Dawngame picks up 30 years after the first two games in the series left off with amazing graphics and beautifully animated summoning abilities that span both Nintendo DS screens. Pillar 6 will be irrelevant, but you'll hop on the other five to get across to the exit. She has a couple other status ailments up her sleeve, but Stun is the bad one because you'll need everyone working together to keep the damage rate high enough to offset her heals. Once it rests, follow it, and ride the gear there to the left. Published: Jan 12, 2011. Ride the right-moving gear there, then ride the south-moving gear. Psynergy Vortexes are draining power from the land. In the chest inside the Jupiter room (B5). For Golden Sun: Dark Dawn on the DS, a GameFAQs Q&A question titled "How do I get the mercury djinn in Belinsk ? Then, keep following the lower catwalk around, and eventually you'll climb some stairs, exiting the room on the west side. After that, you will be taken back to the world map with a new goal and a new town. Along the way, the Adepts use Magma Shards to open doors that lead them further into the ruins. Once you've done that all that, return to the moveable steps and ascend, but keep walking south when you get to the top. The gate will open with this combination, and you can proceed on. Before leaving, go to wear that last statue was (the top-right one), and you can hop from there to a platform to the right for a treasure chest. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. When it's your turn to move, cast Move on your knight in the following directions in order: right, up, left (kills one statue), left again, up, left (kills another statue), left again, up, right (kills the king). Somehow, the dungeon designer managed to get water involved in this area. The summon Crystallux can be found here after defeating a Dark Devourer and two Dark Scuttlers.However after the party leave Belinsk, the Opera House cannot be entered again. Climb the stairs all the way to the top now, and you'll pick up a new, very powerful summon. The yellow grass leads north (the only way you can go for awhile), and eventually branches off west and farther north. Blados is the damage-dealer here, and Chalis is the healer and supporter. Belinsk is an organized town. Climb back up, Douse the water bowl, then hop on the wooden platforms to get to the ledge to the right. We're here to reverse that: cast Crush on the gear on the left, and the gear flows will reverse. ... Belinsk Ruins. You'll notice that the right gear is actually moving a larger gear on the floor level, but the left gear is spinning pointlessly. Follow the ledge to the right as much as you can, then go south. Instead, just hop to the box north, hop again, and climb the ladder. To get there, trace your back to Belinsk. The tower will stabilize with a cut scene, but reenter the door immediately. To see how this works, we'll first start by grabbing the treasure. Karis needs to cast Impact on your character and keep up the heals after that, doing nothing else. With it in your pockets, double back and enter the #1 door. Your next goal is to get to Belinsk and call in Sveta since she is involved in this mess. You'll find yourself... ...back in Section 3 on the east side this time. Explore, move the rock column, freeze the puddle then climb the stairs. Cast Arid Heat on it to drain the canal. Once he's finished, repeat the procedure with Chalis, but you can afford to take a few more risks: you can start burning Djinn because at that point, Chalis will worry about healing herself more than stunning you or lobbing Psy Grenades. Return to the crystals, and then cast the following spells on the following crystals: Growth on the top-left crystal, Douse on the top-right crystal, Whirlwind on the bottom-right crystal, and Fireball on the bottom-left crystal. Border Town is tiny, and the actual border is closed, so it's only half as large as it normally would be. Exploring around, as we said, gets you a cut scene. Once again, you will need to get sidetracked for a bit before entering Border Town. Your next goal is to get to Belinsk and call in Sveta since she is involved in this mess. Golden Sun: Dark Dawn Walkthrough & Strategy Guide. The gate will grow a face and yell at you, and then you'll get a cut scene. This is a list of all Djinn in every game of the Golden Sun series. Follow it, and you'll be back in the main room from a door in the very southeast corner. ... Belinsk Ruins B2 after passing through the Sun/Moon/Matter gate. This area is a bit of a maze. After that, then you can proceed on through the large door that just opened. You're basically here only for a story cut scene. The road is linear for a bit, and you'll soon come to a road sign. Climb the nearby stairs, and you can hop across the pillars to get your chest. The thing is, the statues are on very specific paths: one of the statues, representing the sun and in the exact center, can't move. This large room has one exit in each cardinal direction. Once you're set, approach the west side of town to trigger a little cut scene giving you your next mission. Pincer's attack erodes an enemy's ability to resist Psynergy. Unfortunately, for you to deal with your new quest line, you need to leave... the same way you came. Continue on and cast Move to pull the box stack one tile to the left. Once the cut scene is done, go through the north door. You'll return to Section 2, where you can get that Djinni you just saw after a short fight. Golden Sun: Dark Dawn Walkthrough & Strategy Guide. There's a bit of a mini-puzzle here to continue on. Part 3 Progress. Coming out to the world map, you've got a lot of land to work with. From there, you'll just hop hop hop your way along the eastern side of the room, then the southern side, then slightly north. Grab the treasure there, then cast Move to send the pillar one tile to the left. One room, one door (other than where you entered). All right, you've got five moveable statues, each with a colored ball representing an element. Head back and hop onto the large gear. This automatically destroys the remaining statue and opens the door to the next area. From there, hop north, and you can get out of this area. One of the dark statues has a crown on his head. So instead, shove the Zol platform to the right, then down. Then, simply stand on the bottom tile, and the way forward will open up. Te Rya Village Teppe Ruins Belinsk Border Town Port Rago Saha Town Kolima Village Phantasmal Bog Kolima Forest Talon Peak Belinsk Belinsk Ruins Belinsk revisited. Instead, go into the nearby door at the top of the stairs you just climbed, and go north again in the tiny room there that overlooks the silver ball. The best strategy here is to take a break from the standard Djinn-Summon-Psynergy combo that has helped through other boss fights. In an interview with Nintendo Gamer, Hiroyuki Takahashi said that if enough users ask for a new Golden Sun, it might just happen. You don't need to escape now or anything, but remember this route for later. First, head all the way north and run around the edge until you encounter another Venus Djinni, Gears. Another area that looks bigger than it is, to get over to the exit, you just need to walk along the path and hop from the wooden box to the path across the water. If you go left at the top of the ledge, you'll eventually come out of the #9 door. Here, you need to hop across the platforms to the north-center of the room, then place another magma shard on that pedestal, and it will change the shape of the platforms. Hop across them like you did when you got the treasure chest, but notice that you can now hop on the pillar to the right as well. Throw a Fireball at it and you'll get a new summon, Ulysses. Okay, the change you just did for the central room is that there is now a purple vase-looking thing that's rotating around the room along with the gear, and you'll wind up riding that vase to new doors. Approach and check the pedestal, and you'll trigger a cut scene, followed by a boss fight. This will take you back across so you can reach your monolith from before. Trace your way through this ledge, and you'll come to a large pyramid of boxes below you. After that, walk left, and climb up the chain there to the top level. This is the #2 door, believe it or not, but we're not going to leave yet. You can now go on the first dock and hop to a barrel, then the box stack you dropped, then another box, and finally to the stone ledge below the central part of town. Check the pedestal (it looks like a well to me) behind the monolith, give it a magma shard, and the way will open to move on. Defeat it for a Psy Crystal. It’s a mimic! A Djinni is on the other side of the wall there and underwater, so we can't worry about him now. I'm an enormous fan of the first two Golden Suns, and I was happy to hear that there's going to be a continuation to the series. Obvious what you need to leave yet drained, climb the stairs the... Next goal is to cast Stun-causing attacks treasure, and enter the Northern here. 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